Design innovation star

Unveiling the innovation star that Dk Osseo-Asare from LowDo and I developed to describe the process we take when conducting urban strategic design projects. If you’ve been wondering… the animated GIF file is indeed on its way ;-)

Innovation_Star

C4C: TEACHING / ­LEARNING ECOLOGIES

TEACHING / LEARNING ECOLOGIES: Spaces and Politics of Education

DEADLINE for (abstract + short bibliography + short biography) = September 20, 2012
Publisher: Cambridge Scholars Publishing – Post-­intercultural Communication and Education series.

EDITORS –
Fred Dervin, University of Helsinki, Finland, multicultural education
Yasmine Abbas, Research Associate ENSA Paris-­La-­Villette, GERPHAU LAVUE 7218; Research Associate University of Geneva, Institute of Environmental Sciences – Globalization, Urban Planning, Governance

It is the intention of this volume to tell a narrative about what makes successful learning/teaching ecologies and thus education effectiveness. In the contexts of compulsory education, higher education, further education and lifelong learning, the design of spaces and the built environment matter as much as the politics of education. As such spaces and buildings do have social, political and educational functions, which cannot be ignored: they are never impartial. With the increase in online education, learning ecology becomes even more complex. What key aspects should actors involved in education (not) take into account?

FIND THE COMPLETE C4C HERE.

Links of interest:
The best school in the world (Finland)
The whole city as a classroom (Japan)
Mobile school (Africa)
The open classroom (UK)

FlashTaTu


Le personnage de FlashTaTu est né d’une réflexion sur le corps et l’espace augmenté. FlashTatu est un super héros qui a le pouvoir de numériser les P. I. G. S. – les People, Information, Goods and Spaces. Flash fait référence aux QR codes aussi appelés flash codes que l’on scanne à l’aide d’un téléphone mobile et qui renvoient à un url. TaTu rappelle l’origine tahitienne du mot tatouage : ta pour dessin et atouas pour esprit. Interpretation littérale mais aussi humoristique de l’individu augmenté et hypertexte, FlashTatu donne corps au zeitgeist bio-numérique. FlashTaTu navigue dans des univers parallèles, le physique et le numérique, et les met en relation. FlashTaTu est aussi un agent bio-politique qui se mêle des questions d’aliénation dans la ville augmentée. C’est un avatar, un médiateur, prétexte à des expérimentations sur les espaces hybrides – physiques et numériques.

Les activités mises en scène au cours de cette exposition qui réunit artistes, penseurs et innovateurs ont pour but de questionner l’identité des espaces hybrides de la ville – le corps est aussi un espace – et d’envisager les lieux hypertextes de demain.

Yasmine Abbas, Research & Design Direction
Marion Daeldyck, 3D design
Nadine Branellec, Research Assistant

Corps – technologie – habitat – peau – information – mobilité – néo-nomade – identités hybrides – espaces hybrides – hypertexte – interface – ecotone – architecture – urbain – numérique – augmenté

Body – technology – habitat – skin – information – mobility – neo-nomad – hybrid identities – hybrid spaces – hypertext – interface – ecotone – architecture – urban – digital – augmented

PIGS in 3D

PIGS stands for People, Information, Goods and Spaces… Preparing two lectures (it’s all in the book! Read it :-) that will happen at the Ecole Spéciale d’Architecture (ESA) in Paris, France – Architecture des milieux post-master (end of January) and Tokyo Denki University, Japan (mid February). The image above is an avant-goût. More details will come. Come say hello!

Image 1 _ Etienne-Jules Maray, Saut de l’homme en blanc, Chronophotographie sur plaque fixe, vers 1887 © Couval/musée Marey-Beaune

Image 2 _ May 1941. “ Dymaxion house, metal, adapted corn bin, built by Butler Brothers, Kansas City. Designed and promoted by R. Buckminster Fuller.” Medium format negative by Marion Post Wolcott.

Image 3 _ A random avatar picked for its visual quality.

Image 4 _ The Hug Shirt by Cute Circuit.

Image 5 _ Cécile de Cassagnac, Chose à l’anneau, 2009, aquarelle et encre sur papier 76 x 58 cm

Image 6 _ Cedric Price, Generator, 1976